Saturday, February 28, 2009

cheese sandwich film festival bumper

so... this is it. since i'm much more inclined to real world techniques than digitized ones (i.e. i'd rather spend 18 hours cutting out construction paper shapes to animate for 'artistic effect' over creating everything fully digitally) i stuck with the same idea here. since it's a cheese sandwich lifting weights, i wasn't exactly going for "realism," but really the exact opposite. i wanted the visuals and the sound design to be as ridiculous and campy as possible. so here it is:


Tuesday, February 10, 2009

on learning to rotoscope

i just spent over one hour doing the outline and rough filling in of one cel. this is going to take much, much longer than i had anticipated...

one of my biggest decisions so far was trying to decide what i wanted to have a black outline around it and what i didn't. the person, for instance... should it or should it not? i mean, people don't really have outlines (black, that is) in real life. so i decided that since i wasn't exactly trying to re-create real life, it was acceptable. plus, i kind of like the blocky, sketchy look to it... i mean hell, it is animation...

i'm still trying to figure out the best order to draw things in. so far, all i can tell is to start with the trees, then the left pyramid, then the ground, then the right pyramid, then the sky, the other pyramid, the little balls, and the person last.


heres what i've learned thus far:

1) never, ever rotoscope anything with a pyramid ever again

2) i can't do outline only and then go back and fill it in later. i think my new folders are RotoFill and RotoDetail. theres something missing from my 'big picture' when i can't see it taking shape with color

3) i should've gotten higher quality (or at least somewhat brighter) background footage to work with. this shit is HARD!

4) i need a strategy (besides aforementioned order, which i'm still tweaking)

5) i could never do this for a living

Monday, February 9, 2009